Monday, October 3, 2011

AD&D 2nd Edition 'Solo' Adventures

Can't get a gaming group together? One possible solution: AD&D's One-On-One Adventures (Player Challenge Series).

"These adventures are aimed at the smallest of gaming groups, one player and one DM. Perfect for giving low-level characters more experience, these balance skills at problem-solving and combat to offer high excitement...." --from a 1989 advertisement promoting the series

One player and one Dungeon Master!

These 'solo' adventures are the perfect tool for fledgling DM's to get their feet wet running adventures; for new players who want to get a feel for the AD&D game, and want to try out the different core classes; and for experienced DM's who have but one friend or a spouse to game with at the moment.

These work either as a one-shot solo adventure, or as a solo diversion from a PC group in an ongoing campaign. This series is also a good solution for helping a new member of your gaming group catch up in levels to the other players.

Give the Player Challenge series a try. These unique adventures put your players favorite class (Fighter, Wizard, Thief or Cleric) at the center of attention, and allow them to use all of their skills and abilities in an exciting story built around their characters chosen profession.

The adventures range from level 2-6, but include rules for modifying the adventures up or down a level, as needed (players can start at 1st level in the first four adventures). They also allow for up to three players to join in.

Fighter's Challenge

An adventure for a single warrior character of level 2-4

Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.

Wizard's Challenge

An adventure for a single wizard character of level 2-5

The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the guild.

Thief's Challenge

An adventure for a single thief character of level 2-4

For years, trade and travel along the river Thadysh have been peaceful. Sudd
enly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream! Who is this bandit? What nefarious plot is he weaving? Not even the local thieves' guild has been able to unveil the truth.

Cleric's Challenge

An adventure for a single cleric character of level 2-4

Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead.

Fighter's Challenge II

An adventure for a single warrior character of level 4-6

The kingdom of Tramilar was once a powerful state. Now, disease and dissent have left the kingdom weak. The Dreadwoods on the kingdom's northern border are a haunt for evil creatures and plots. Discord stalks the very halls of the king. Only the bravest and most dedicated warrior could overcome the obstacles hidden in the forest and lurking in the throne room.

Wizard's Challenge II

An adventure for a single wizard character of level 4-6

There is trouble in the frontier town of New Haven. A beast from the badlands is terrorizing the simple farmers, and reports say the creature is immune to the local militia's weapons. The baron of the land has called upon a wizard to solve what his soldiers could not. Can the skills of one player character wizard let him find and kill what a contingent of skilled warriors could not?

Thief's Challenge II

An adventure for a single thief character of level 4-6

Looking for opportunity and fresh pickings, a rogue hops a ship for new lands, only to leap from the frying pan into the fire. The ship is attacked on the high seas by a band of blood-thirsty pirates, and the rogue washes up on the Isle of Beacon Point, right at the center of the pirate's sphere of influence.

Cleric's Challenge II

An adventure for a single cleric character of level 4-6

Ten years ago, the village of Barlox's temple burned to the ground and the parish priest disappeared. The temple has since been rebuilt, but life has not returned to normal. A current of fear and discontent now ripples beneath the surface of this once sleepy wine-making community. Old rivalries have turned bitter, and unwittingly unleashed a force of ancient corruption.

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